Tuesday, September 11, 2012

Unit 9

Unit 9 Response:

First thing i have to say about this article is: "It is supper cool because i have never seen something like that before." I really like the fact that the designer choose to make more content appear while user scroll the mouse. Indeed, it makes the website more interesting in term of visual. Also, it won't make the user bored while using it. What make this website even cooler are all the links that direct user to other places so that they can also learn how to make their website responsive.

This makes me think about how am I going design my website (portfolio) later because it will be really cool if i make my portfolio responsive. However, I have never experience coding this before, so it will be another challenge that i have to go through. It also makes me think about the platform, screen size that i have to design so that it get my message across. Yet, there are still many challenges awaiting for me ahead and as a designer, i got to prepare all the tools i need so that i can overcome all of the obstacles which is trying to stop me from achieving my goal.

Links:
1.http://msdn.microsoft.com/en-us/magazine/hh653584.aspx

2.http://coding.smashingmagazine.com/tag/responsive-web-design/

3.http://designwoop.com/2012/03/15-detailed-responsive-web-design-tutorials/

Tuesday, September 4, 2012

Unit 8


Unit 8 Response:

Just like any other kind of design, designing an application for a phone is a process of analyzing and trying to solve the problem so that the end-user can have a good experience with the app. Not only solving a problem, it requires a specific niche. It can be funny and interactive as long as it works for its audience. Starting out with a great idea then it comes to research to see what work and what doesnt. Next step will be sketching out the entire thing on paper because it is easier to see and organize things. Information and things are set, but like everyone else, money for all the tools will be a whole other issue that I have to deal with.

An icon is very crucial to any app because it speaks out the concept for the app itself. Indeed words in the icon are unnecessary unless it serves the concept. The standard gloss issue is interesting because I always thought that designer add the gloss to their app so that it can be consistent. Personally, I dont like the gloss because it took away so many good things in the icon. It is good to know that we dont have to include the gloss in the icon. Yay! Also, keep the icon simple so that it wont confuse the user. By saying simple, it doesnt mean plain looking or lazy design. It means thoughtful, awesome design that people love it. Also, bring the theme of the icon into the design itself so that it stays consistent, and WHO WANT THEIR APP TO BE SIMILAR TO MANY EXISTING ONE? Definitely not me.

Links:
1. Another useful tips for designing icon: http://mobile.tutsplus.com/tutorials/mobile-design-tutorials/killer-tips-for-iphone-and-ipad-icon-design/

2. Awesome examples to look at: http://iphone.appstorm.net/roundups/design/30-gorgeous-iphone-app-interfaces-icons/

3. Some free tools to create icons: http://ramotion.com/icons/


 

Tuesday, August 28, 2012

Unit 7


Application Definition Statement:


1. App: Digital tour guide that allow user to take snap shot of a landmark then access the fun history of that specific land mark.

2.Lists of all features users might like:
- Interactive map that will help user to navigate (no need internet)
- Linked to camera app to take snap shot of the sights.
- If there is a price for this app in app store. It will be $20 max.
- Pin that interesting landmark or landmark that users have been to.

3.Target Audience:
- People who love to explore the world around them.
- People who doesn't travel a lot and afraid to get lost.
- People who interested in the history behind a land mark.
- People who carry an apple device: Ipod, Iphone, Ipad, etc.

4. Color scheme: (not decided yet)
 

Tuesday, August 21, 2012

Unit 6

Unit 6 Response:


                In Chapter 10, Steve said that as web or interface designer should try their best to make users happy and keep their interest in the website. A successful website will hook users’ attention and make them come back again. In order to do that, designer should make things that people want to use obvious and easy to access, save steps wherever we can, put effort into the website, know the FAQ and answer it, make it easy to recover from error, when it doubt apologize.
                In chapter 11 Steve focus on making the website accessible to people with disabilities according to “508” of the Amendments to Rehabilitation Act. In order to do that, designer need to clear out any confusion that normal people have so that it will be even easier for people with disability to access that website. Also, designers need to do research to find out how other designer deal with the same problem so that they can come up with their own. Implementing Cascading Style Sheets (CSS) to format the layout or content on the website so that it will be easier to read and access. These are the main keys to create a good design, easy to access website. If we follow these key; we will definitely can create a 100% better than we previous made.


Links:

Tuesday, August 14, 2012

Unit 5


Unit 5 Response

What makes most web design team about web usability is a waste of time because it rarely result in anyone change his/her point of view to figure out what works, what doesnt rather than what is right or wrong. I totally agree because I experienced this in many group projects. We just said what we like to do for the web without consideration for the end users experience. If we find something that works, we stick to it. Once we find something that works — no matter how badly — we tend not to look for a better way” (Redd Horrocks). We’ll use a better way if we stumble across one, but we seldom look for one. As the result, testing is crucial to figure out what need to be fixed or enhance. Indeed, usability testing is one of the most important parts of designing a web. Steve advises to test often and simply because it will save us a tons of time in the design process. The more testing we do in the early process; the better result it will be at the end. As Steve’s advise: instead of using carefully picked samples, renting cameras or a special room for testing, all that are necessary are a computer, a test subject and a simple camera to record the process of testing. The facilitator asks questions and gives tasks. At the same time the camera records the process and the results can be later seen and analyzed. Krug emphasizes that the results should be reviewed right away and solutions should be offered. Testing should be done once every month. The mornings are the best time – 2-3 user tests in the morning and debrief over lunch.

Links:
1. http://www.usertesting.com/blog/pages/website-user-testing.php?utm_source=google&utm_medium=cpc&utm_term=usertesting&utm_campaign=usa-campaign&gclid=CLPO3_eS6LECFQJN4AodrTgAtA

2. http://www.blinkux.com/services/usability/?gclid=CP_57YaT6LECFVR7OgodoXQAPw

3. http://www.useit.com/alertbox/20000319.html

Mood Board
Other Stuff

Tuesday, August 7, 2012

Project 2

http://www.wwsport.com/

Week 4

Unit 4 Response


                I totally agree that a homepage is beyond our control because it is the most important page of any website. It contains everything and it has to appeal to everyone who visits the website. It is so important that everyone who involves want a piece (space) of the website. “the best home page design can’t do it all” indeed, it is the matter of creating a big picture that will clearly state what the site is rather than trying to fit every tiny bit of things to please everyone.
                What is this? What can I do here? What do they have here? Why should I be here-and not somewhere else?
                Those are the 4 questions that a good home page has to answer clearly at a glance. Other than that, it is the homepage job to get the message across as well. That is when welcome blurb or a good tag line will be handy. A good tagline has to be clear and informative. It should be 6 to 8 words long that will convey differentiation, clear benefit. It also can be personable, lively etc. After all of that, it comes back to navigation again. Basically, home page has to reveal as much as it can of what is below which makes the navigation in the home page very crucial. So, the navigation on the home is more unique comparing to any other below pages; however, they still need to have enough in common so user can recognize immediately.

Links