Unit 9 Response:
First thing i have to say about this article is: "It is supper cool because i have never seen something like that before." I really like the fact that the designer choose to make more content appear while user scroll the mouse. Indeed, it makes the website more interesting in term of visual. Also, it won't make the user bored while using it. What make this website even cooler are all the links that direct user to other places so that they can also learn how to make their website responsive.
This makes me think about how am I going design my website (portfolio) later because it will be really cool if i make my portfolio responsive. However, I have never experience coding this before, so it will be another challenge that i have to go through. It also makes me think about the platform, screen size that i have to design so that it get my message across. Yet, there are still many challenges awaiting for me ahead and as a designer, i got to prepare all the tools i need so that i can overcome all of the obstacles which is trying to stop me from achieving my goal.
Links:
1.http://msdn.microsoft.com/en-us/magazine/hh653584.aspx
2.http://coding.smashingmagazine.com/tag/responsive-web-design/
3.http://designwoop.com/2012/03/15-detailed-responsive-web-design-tutorials/
Interface Design
Tuesday, September 11, 2012
Tuesday, September 4, 2012
Unit 8
Unit
8 Response:
Just like any other kind of design, designing an application
for a phone is a process of analyzing and trying to solve the problem so that
the end-user can have a good experience with the app. Not only solving a
problem, it requires a specific niche. It can be funny and interactive as long
as it works for its audience. Starting out with a great idea then it comes to
research to see what work and what doesn’t. Next step will be
sketching out the entire thing on paper because it is easier to see and organize
things. Information and things are set, but like everyone else, money for all
the tools will be a whole other issue that I have to deal with.
An icon is very crucial to any app because it speaks out the
concept for the app itself. Indeed words in the icon are unnecessary unless it
serves the concept. The standard gloss issue is interesting because I always
thought that designer add the gloss to their app so that it can be consistent.
Personally, I don’t like the gloss because it took
away so many good things in the icon. It is good to know that we don’t
have to include the gloss in the icon. Yay! Also, keep the icon simple so that
it won’t confuse the user. By saying simple, it doesn’t
mean plain looking or lazy design. It means thoughtful, awesome design that
people love it. Also, bring the theme of the icon into the design itself so
that it stays consistent, and WHO WANT THEIR APP TO BE SIMILAR TO MANY EXISTING
ONE? Definitely not me.
Links:
1. Another useful tips for designing icon: http://mobile.tutsplus.com/tutorials/mobile-design-tutorials/killer-tips-for-iphone-and-ipad-icon-design/
2. Awesome examples to look at: http://iphone.appstorm.net/roundups/design/30-gorgeous-iphone-app-interfaces-icons/
3. Some free tools to create icons: http://ramotion.com/icons/
Tuesday, August 28, 2012
Unit 7
Application Definition Statement:
1. App: Digital tour guide that allow user to take snap shot of a landmark then access the fun history of that specific land mark.
2.Lists of all features users might like:
- Interactive map that will help user to navigate (no need internet)
- Linked to camera app to take snap shot of the sights.
- If there is a price for this app in app store. It will be $20 max.
- Pin that interesting landmark or landmark that users have been to.
3.Target Audience:
- People who love to explore the world around them.
- People who doesn't travel a lot and afraid to get lost.
- People who interested in the history behind a land mark.
- People who carry an apple device: Ipod, Iphone, Ipad, etc.
4. Color scheme: (not decided yet)
Tuesday, August 21, 2012
Unit 6
Unit 6 Response:
Links:
In
Chapter 10, Steve said that as web or interface designer should try their best
to make users happy and keep their interest in the website. A successful
website will hook users’ attention and make them come back again. In order to
do that, designer should make things that people want to use obvious and easy
to access, save steps wherever we can, put effort into the website, know the
FAQ and answer it, make it easy to recover from error, when it doubt apologize.
In
chapter 11 Steve focus on making the website accessible to people with
disabilities according to “508” of the Amendments to Rehabilitation Act. In
order to do that, designer need to clear out any confusion that normal people
have so that it will be even easier for people with disability to access that
website. Also, designers need to do research to find out how other designer
deal with the same problem so that they can come up with their own.
Implementing Cascading Style Sheets (CSS) to format the layout or content on
the website so that it will be easier to read and access. These are the main
keys to create a good design, easy to access website. If we follow these key;
we will definitely can create a 100% better than we previous made.
Links:
1.http://www.sigmainfotech.com.au/articles/importance-of-CSS-in-web-development.html
2.http://www.useit.com/alertbox/9610.html
3.http://achecker.ca/checker/index.php this is a cool website that will check the accessibility of any other website.
2.http://www.useit.com/alertbox/9610.html
3.http://achecker.ca/checker/index.php this is a cool website that will check the accessibility of any other website.
Tuesday, August 14, 2012
Unit 5
Unit 5 Response
What makes most
web design team about web usability is a waste of time because it rarely result
in anyone change his/her point of view to figure out what works, what doesn’t
rather than what is right or wrong. I totally agree because I experienced this
in many group projects. We just said what we like to do for the web without
consideration for the end user’s experience. “If
we find something that works, we stick to it. Once we find something that works
— no matter how badly — we tend not to look for a better way” (Redd Horrocks).
We’ll use a better way if we stumble across one, but we seldom look for one.
As the result, testing is crucial to figure out what need to be fixed or
enhance. Indeed, usability testing is one of the most important parts of
designing a web. Steve advises to test often and simply because it will save us
a tons of time in the design process. The more testing we do in the early
process; the better result it will be at the end.
As Steve’s advise: instead of using carefully picked samples, renting cameras
or a special room for testing, all that are necessary are a computer, a test
subject and a simple camera to record the process of testing. The facilitator
asks questions and gives tasks. At the same time the camera records the process
and the results can be later seen and analyzed. Krug emphasizes that the
results should be reviewed right away and solutions should be offered. Testing
should be done once every month. The mornings are the best time – 2-3 user
tests in the morning and debrief over lunch.
Links:
1. http://www.usertesting.com/blog/pages/website-user-testing.php?utm_source=google&utm_medium=cpc&utm_term=usertesting&utm_campaign=usa-campaign&gclid=CLPO3_eS6LECFQJN4AodrTgAtA
2. http://www.blinkux.com/services/usability/?gclid=CP_57YaT6LECFVR7OgodoXQAPw
3. http://www.useit.com/alertbox/20000319.html
Mood Board
Other Stuff
Tuesday, August 7, 2012
Week 4
Unit 4 Response
I totally
agree that a homepage is beyond our control because it is the most important
page of any website. It contains everything and it has to appeal to everyone
who visits the website. It is so important that everyone who involves want a
piece (space) of the website. “the best home page design can’t do it all”
indeed, it is the matter of creating a big picture that will clearly state what
the site is rather than trying to fit every tiny bit of things to please
everyone.
What is
this? What can I do here? What do they have here? Why should I be here-and not
somewhere else?
Those
are the 4 questions that a good home page has to answer clearly at a glance.
Other than that, it is the homepage job to get the message across as well. That
is when welcome blurb or a good tag line will be handy. A good tagline has to
be clear and informative. It should be 6 to 8 words long that will convey
differentiation, clear benefit. It also can be personable, lively etc. After
all of that, it comes back to navigation again. Basically, home page has to
reveal as much as it can of what is below which makes the navigation in the
home page very crucial. So, the navigation on the home is more unique comparing
to any other below pages; however, they still need to have enough in common so
user can recognize immediately.
Links
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